Release Notes
V1.2.3 (Current)
Fixed compatibility issue with TextMeshPro in Unity 2023.2.
V1.2.2 (2024-03-12)
Fixed text disappearing when the Animatext editor path is not initialized.
V1.2.1 (2024-02-06)
Fixed text disappearing when continuously enabling or disabling the Animatext component.
V1.2.0 (2024-01-19)
Added new component: AnimatextEventHelper.
Added new "Effect.AutoEnd" property to control whether the effect will end automatically.
Added new "Effect.AutoStop" property to control whether the effect will stop automatically.
Fixed issue where "Effect.OnPlay" event cannot be triggered after automatic start.
Fixed issue when calling "BaseAnimatext.Refresh" method on inactive game objects.
Fixed incorrect text animation when the "PingpongLoop" value is true and the "LoopCount" value is even number in the preset.
V1.1.0 (2022-02-06)
Added 21 text effects: CFadeA03, CStepA01-A04, CCustomA01-A05, TFadeA03, TStepA01-A05, TCustomA01-A05.
Added 13 color modes: ColorBurn, ColorDodge, Darken, Divide, Exclusion, HardLight, Lighten, LinearLight, Normal, Overlay, Screen, SoftLight, Subtract.
Added locked status for the Animatext component.
Now the execution order of the Animatext component is 0.
Fixed incorrect text animation when the Animatext component was enabled again.
Removed 4 text effects: CBasicA05, CElasticA05, CBounceA05, CWaveA05.
V1.0.2 (2021-12-03)
Added new integrations: PlayMaker, Quest Machine.
Fixed incorrect text during text update in the Animatext component.
Fixed incorrect effect state when the Animatext component is refreshed.
V1.0.1 (2021-11-05)
Added effect previews to the documentation.
Improved word parsing and line parsing in the "Textinfo" class.
Fixed incorrect text animation when front interval of execution effect is less than 0.
V1.0.0 (2021-10-12)
This is the firsr version.